Andrew Grant: Who Killed Creativity? and How Can We Get It Back?

Andrew Grant: Who Killed Creativity? and How Can We Get It Back?

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Everyone is talking about the need to “breakthrough” with innovative new ideas, so what is holding us back? CEOs say it’s the #1 leadership competency needed for the future – and it is a stronger predictor of life success than IQ. Yet CQ (Creative Quotient) testing shows that creative thinking has been on the decline worldwide over the last generation. Individuals also lose the ability to think creatively over their lifespan – with a dramatic drop from children who score as geniuses on creative thinking tests, to adults who lose that capability. Why does this happen and what can be done about it? An interesting case is woven to reveal the brain’s inherent neurological gaps and demonstrate the subtle but powerful art of the sort of creative thinking that dares to be different and leads to breakthrough innovations. Andrew Grant is a co-founder and director of Tirian International Consultancy, and an author of the breakthrough book ‘Who Killed Creativity?… And How Can We Get it Back?’ Andrew has travelled the world with his partner for over 25 years working with diverse groups ranging from remote tribes through to corporate CEOs to explore creative thinking and innovation. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at

Innovation, Leadership and Team Development Expert

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Andrew Grant is the CEO of Tirian and co-author of the breakthrough new book “Who Killed Creativity?... And How Can We Get It Back?” In his role as a keynote speaker, Andrew has been in high demand internationally: including delivering the opening keynote at the Young Presidents' Organization (YPO) Global Leadership Conference, and sharing the stage with other internationally recognised names such as Stephen Covey and Jonas Ridderstrale. Andrew consistently receives the highest rated feedback for his sessions. He has co-authored over 30 corporate educational resources, simulations and programs that used by Fortune 500 companies and are sold under license worldwide.